fix: shotgun not applying knockback on frag#54
Conversation
|
This fix is acceptable, although I think adding a new Have you ever tried with |
|
Hmm yes, this isn't great, I didn't know that this also affects the network struct.
I have checked, and this might have looked nicer, but would suffer from the same problem, because we set the flag in Line 430 in 81eeaa0 I will investigate applying knockback based on these Lines 277 to 282 in 582b7a3 |
|
Closing in favor of #58 |
|
Couldn't you have continued same PR with more commits added to it? Any commits to your fork's branch that is linked on the PR will update the PR fwiw. Getting a lot of noti noise from all these minor PRs. |
I took a different approach, sometimes it's sensible to have a different MR in such a case so that it's easier to understand what happened reading the comments.
Are you talking about just this PR and the one that supersedes it or about all my PRs? One giant PR with lots of changes is not easy to review and is not easy to merge, because one little thing that's not good enough will block the rest of the good changes. I though that's common to make PRs as small as reasonably possible. |
This fix is primarily aimed towards improving #53, but it is also useful on its own.
This is me on #53 and with
cg_gibsMaxRandomVelocity 0shooting at a low HP enemy, before the fix, then after:shotgun-knockback-before.mp4
shotgun-knockback-after.mp4